Upper Deck's NEW VS System® 2PCG®: A-Force now
Vs. System® 2PCG® is more than just
a head to head battle of two armies. It is an ever evolving war where a lead or advantage can change with a single
card. This is at the heart of every Plot Twist and Vs. System® 2PCG® A-Force brings some new Plot Twists with that
very idea in mind. VS System® 2PCG®: A-Force Features: All new playable content based on Marvels A-Force, Same style
of gameplay as core set, 200 playable cards, Streamlined game design, New “Low Barrier of Entry” for New Players
NOTE: Requires the VS System: The Marvel Battles Set to play.
Welcome to the rebirth of
the Vs. System! Over a decade ago the original Vs. System let you simulate epic superhero battles. Now the game’s
back and better than ever! In this box you’ll find four teams: The Avengers, X-Men, Guardians of the Galaxy, and of
course, the Super Villains. You and your friends can play each team against each other, or you can mix and match
characters to create the ultimate crossover.
VS System® 2PCG®: The Defenders
The new Marvel VS expansion
introduces The Defenders and The Underworld teams! The characters in VS System®
2PCG®: The Defenders can have different versions on each team. For example: Daredevil and Dr. Strange can be
Defenders as well as Avengers. Note: the characters team affiliation does not affect "Powering Up". Plot twists can
be played at a choice number of times - just follow the appropriate text. When it comes to Protection - your face-up
front row characters protect your face-up back row characters. Some effects say to "wound" a character - which
starts a wound counter on the character. However, this does not stun a character.
What is the Vs. System?
The Vs. System is a card game where 2-4 players each build a deck of Characters,
Plot Twists, and Locations, and try to knock out their opponents. Each Vs. System set comes with a full playset of
cards so you’ll have everything you need to play the full game right out of the box. If you never played the
original Vs. System, don’t worry: You’ll pick it up fast. And If you’ve played original Vs. you’ll find that some
parts of the game have been streamlined or changed in order to make it easier to learn, faster to play, and more fun
Each player starts with a Main
Character such as Iron Man, Star-Lord, or Thanos. During the game you’ll play resources and recruit Supporting
Characters. You’ll organize your formation between your Front and Back Rows, and you’ll make solo and team attacks
against your foes in order to stun and KO them. You’ll play Plot Twists to enhance your team or hurt your
opponent’s. You’ll use your Locations to activate your team’s Super Powers. Your Main Character will earn Experience
Points and Level Up to dominate the battlefield. Finally, you’ll KO your opponent’s Main Character (or they’ll KO
Basic Game Concepts
the game with a Level 1 Main Character. During the game, when it levels up you’ll switch it with its Level 2
During your turn you can recruit Supporting Characters into your Front or Back Row.
- Deck: Your deck
must include exactly 60 cards, not including your Main Character.
- Hand: You start
the game with seven cards and draw two cards each turn. There is no limit to the number of cards you can have in
your hand at one time. If an effect tells you to discard a card, that means from your hand.
- KO Pile: When a
card gets KO’d or discarded it goes into your KO pile which is next to your deck. The KO Pile is face up, and
any player can look through it at any time.
- Three Rows: Each
player has three rows: Front, Back, and Resource.
- When you recruit a character
it can go into your Front or Back row. Characters in front are your main line of attack. They also
protect characters in your Back Row. Characters in your Back Row are safer but they can only attack if
they have the symbol.
- Each turn you’ll place a
Location or a face down card from your hand into your resource row. Your resources give you recruit
points which you’ll use to play your Supporting Characters.
- Ready/Exhausted: A
card in play is either ready (upright) or exhausted (turned on its side). Only ready characters can attack.
Cards enter play ready.
- Stun: When a
character is defeated in combat it becomes stunned. Turn it face down, exhaust it, remove all +1/+1 and -1/-1
counters from it, and put a Wound counter on it. Stunned characters can’t be attacked and they lose their powers
until they recover. Some effects can cause a character to become directly stunned (without it being in combat).
- KO: When a
character has as many Wounds as its Health, it’s KO’d.
- Recover: When a
character recovers, turn it face up. It still keeps its Wounds.